These morsels of sneaking action made Peace Walker a great amusement for on-the-go gamers as you could play through one or two missions on the way to school/work, and then pick it back up again without that feeling of pausing in the middle of the action. Perhaps one of the boldest moves it made was to do away with the usual long-form gameplay/narrative methods in favor of brief missions punctuated by dialogue and cut-scenes. Metal Gear Solid: Peace Walker did a few things differently from the other entries in the series, aside from just the inclusion of co-op. With the announcement of an HD collection of two of my favorite entries in the series, and one that is - at the very least - an interesting experiment, I couldn’t wait to return to the 1970s and fight off the communist threat with a friend. That is, until I played Metal Gear Solid: Peace Walker, a game I enjoyed equally when playing by myself on the road, or on the couch with a friend. The feeling of being all alone in a jungle, hiding in the dirt and grass with some rudimentary camouflage, sometimes dining on a tree frog… That is how I first was introduced to the series (to a degree), and that was how I expected the series to continue. Throughout all of Snake’s adventures, I never really thought of making them a cooperative affair. The series has certainly gone through a number of changes and ups ( Metal Gear Solid 3) and downs ( Metal Gear Solid 2) over the years, but I’ve been through it all and enjoyed the whole trip. shores for the NES with a box art protagonist that was very reminiscent of a certain futuristic soldier sent back in time to ensure the survival of humanity from killer robots. I’ve been a fan of the Metal Gear series ever since the first title hit U.S.
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